Connor Reed
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Game Dev

Space Shooter Prototype

Arcade-style shooting mechanics built with raw JavaScript.

Space Shooter Prototype

About the Project

A self-directed study in entity management. I built this to test my ability to handle player input and projectile logic without a tutorial. It features movement clamping (keeping the player on screen), collision detection between bullets and static targets, and a 'fire rate' limitation system.

Technologies

JavaScriptHTML5 Canvas