Experiments in Unreal Engine 5, C++, and HTML5 Canvas.
Team Lead for a 6-person Unreal Engine 5 Blueprint prototype.
Physics-based wall-running mechanic built in a 2.5D grey-box environment.
Infinite deathmatch arena with pickups and player state management.
Terminal-style word logic embedded within a 3D environment.
A tile-based puzzle game about inventory management and pathfinding.
Arcade-style shooting mechanics built with raw JavaScript.
Classic paddle-and-ball physics implementation.