Connor Reed
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Game Lab

Experiments in Unreal Engine 5, C++, and HTML5 Canvas.

Magician Robber

Team Lead for a 6-person Unreal Engine 5 Blueprint prototype.

Unreal Engine 5BlueprintsProject ManagementDetails

Prince of Daggers (2.5D Prototype)

Physics-based wall-running mechanic built in a 2.5D grey-box environment.

Unreal Engine 5BlueprintsVector MathDetails

Unreal Arena Shooter

Infinite deathmatch arena with pickups and player state management.

Unreal Engine 5C++UMG UIDetails

Bulls and Cows (Hybrid C++)

Terminal-style word logic embedded within a 3D environment.

Unreal Engine 5C++Blueprint InteropDetails

Keys and Dungeons

A tile-based puzzle game about inventory management and pathfinding.

JavaScriptHTML5 CanvasTile LogicDetails

Space Shooter Prototype

Arcade-style shooting mechanics built with raw JavaScript.

JavaScriptHTML5 CanvasDetails

Block Breaker

Classic paddle-and-ball physics implementation.

JavaScriptHTML5 CanvasVector MathDetails

Retro Racing

Top-down racing with smooth angular rotation.

JavaScriptHTML5 CanvasDetails

Snake

The classic algorithm implementation.

JavaScriptHTML5 CanvasDetails

Retro Tennis

Pong-style physics with basic AI tracking.

JavaScriptHTML5 CanvasDetails