Connor Reed
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Game Dev

Keys and Dungeons

A tile-based puzzle game about inventory management and pathfinding.

Keys and Dungeons

About the Project

A logic-puzzle game built from scratch without a game engine. The core mechanic involves a custom tile-collision system where the player must navigate a grid, collect keys, and unlock specific doors to progress. It demonstrates array-based map design and strict inventory logic (1 key = 1 door).

Technologies

JavaScriptHTML5 CanvasTile Logic