Connor Reed
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Magician Robber

Team Lead for a 6-person Unreal Engine 5 Blueprint prototype.

Magician Robber

About the Project

Served as Team Lead for a 6-person development squad. This project was strictly built using Unreal's Blueprint visual scripting system to prototype mechanics rapidly. My primary technical contribution—beyond gameplay logic—was managing the complex Git workflow. I handled merge conflicts and organized branch structures, ensuring the team could collaborate on the same `.uasset` files without data loss—a notorious challenge in Blueprint-based teams.

Technologies

Unreal Engine 5BlueprintsProject ManagementGitJira