Game Dev
Prince of Daggers (2.5D Prototype)
Physics-based wall-running mechanic built in a 2.5D grey-box environment.

About the Project
A focused study on 2.5D character movement constraints. The goal was to program a responsive 'Wall Run' mechanic without relying on pre-made character movement components. I utilized line traces (Raycasts) to calculate wall normals and applied vector math to launch the geometric player-avatar parallel to surfaces. The project uses placeholder assets (grey-boxing) to prioritize code iteration over visual fidelity.
Technologies
Unreal Engine 5BlueprintsVector Math2.5D Physics