Connor Reed
Game DevFeatured

Project Portal

Seamless portal mechanics and procedural terrain generation with projectile deformation.

Project Portal

About the Project

A technical showcase of advanced rendering and procedural generation. Developed functional, seamless portal mechanics using Render Targets to display remote environments dynamically. Additionally, the project features procedural terrain generation driven by Perlin noise algorithms, allowing for real-time mesh deformation triggered by projectile collisions.

Technologies

Unreal Engine 5C++BlueprintsProcedural Generation