Connor Reed
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Game Dev

Unreal Arena Shooter

Infinite deathmatch arena with pickups and player state management.

Unreal Arena Shooter

About the Project

An FPS deathmatch prototype focusing on the 'Gameplay Loop'—Spawn, Combat, Die, Respawn. Unlike linear levels, this project manages a continuous game state. Key implementations include a Shield/Health pickup system, standard Unreal character animation blending, and a dynamic HUD that updates via Event Dispatchers. The AI utilizes simple sensing components to engage in an endless free-for-all against the player.

Technologies

Unreal Engine 5C++UMG UIState Management