Game Dev
Unreal Arena Shooter
Infinite deathmatch arena with pickups and player state management.

About the Project
An FPS deathmatch prototype focusing on the 'Gameplay Loop'—Spawn, Combat, Die, Respawn. Unlike linear levels, this project manages a continuous game state. Key implementations include a Shield/Health pickup system, standard Unreal character animation blending, and a dynamic HUD that updates via Event Dispatchers. The AI utilizes simple sensing components to engage in an endless free-for-all against the player.
Technologies
Unreal Engine 5C++UMG UIState Management